FLICKER UI SYSTEM
Designing menus, settings, and in-flow screens for a virtual reality game where clarity and comfort were non-negotiable.
01
BRIEF
Create complete UI flows for Flicker [VR], including menus, rules, options, credits, and in-game settings.
02
DECISIONS
Used high contrast hierarchy, reduced on-screen load, and consistent interaction patterns to improve in-headset readability.
03
OUTCOME
Delivered a full UI set with implementation-ready behavior notes for smooth designer-to-dev handoff.








