Portfolio Section

UI/UX DESIGN

Game interfaces, government portals, and product flows. Four projects built from user problems to practical outcomes.

FLICKER UI SYSTEM

Designing menus, settings, and in-flow screens for a virtual reality game where clarity and comfort were non-negotiable.

01
BRIEF
Create complete UI flows for Flicker [VR], including menus, rules, options, credits, and in-game settings.
02
DECISIONS
Used high contrast hierarchy, reduced on-screen load, and consistent interaction patterns to improve in-headset readability.
03
OUTCOME
Delivered a full UI set with implementation-ready behavior notes for smooth designer-to-dev handoff.
Flicker UI design screen 1
Flicker UI design screen 2

GST COMMON PORTAL

A government portal redesign where navigation clarity, hierarchy, and accessibility directly affected user confidence.

01
BRIEF
Redesign key GST portal flows from sitemap-level structure to detailed production-ready wireframes.
02
DECISIONS
Applied Bootstrap-aligned layouts, WCAG-aware contrast hierarchy, and reusable section logic for scalability.
03
OUTCOME
Produced a complete wireframe system covering both high-level flow and page-level detail.
High-level website wireframe 1
High-level website wireframe 2
Detailed website design 1
Detailed website design 2

SIGN-IN / SIGN-UP FLOW

Authentication was designed as a low-friction first impression with clear hierarchy and minimal cognitive load.

01
BRIEF
Design sign-up and sign-in flows that reduce drop-off and improve form completion quality.
02
DECISIONS
Used single-column form layout, visible labels, and inline validation patterns for fast correction.
03
OUTCOME
Built a prototype covering default, error, and success states across the full auth journey.
Sign in page wireframe

CASTLE CRUSADE UI

A medieval mobile game UI balancing thematic atmosphere with touch-friendly clarity and accessibility.

01
BRIEF
Create a complete game UI in Figma including menus, transitions, pop-ups, and settings states.
02
DECISIONS
Used color-blind safe variants, strong icon language, and consistent button targeting for usability.
03
OUTCOME
Delivered an interactive prototype with accessibility variants and clear gameplay UI hierarchy.
Castle Crusade UI screen 1
Castle Crusade UI screen 2