UI/UX Design

Throughout my experience in the creative industry, I naturally developed a strong interest in UI and UX Design. The following projects include wireframes, prototypes, and interface designs created with a focus on usability, clarity, and thoughtful user experience. Each project reflects my approach towards building clean, intuitive, and visually engaging digital interactions.

Flicker UI

Flicker UI

Click on the link to check it out.

This User Interface was designed for a game design project titled Flicker [VR].

In addition to designing the interface, I was also responsible for scripting, creating the visual graphics, and animating the camera movements.

The UI consists of multiple interactive screens, including the Main, Rules, Options, Credits, and Quit screens.

The Options screen is further divided into two sections: the Controls screen and the Settings screen.

Castle Crusade UI

Figma Prototype

Click on the link to check it out.

This UI design was created in Figma for the menu screens of a mock mobile game centered around castles and medieval gameplay.

The interface showcases multiple menu screens, including the Main Menu, Multiplayer Screen, Settings Screen, and Loading Screen, demonstrating the overall navigation flow and user interaction within the game.

The design also illustrates loading transitions, button interactions, and various in-game pop-ups to provide a clearer understanding of the user experience and interface behavior.

To improve accessibility and inclusivity, the UI includes three accessibility modes: Color-Blind Mode, Left-Hand Mode, and Dyslexia Mode.

These images specifically demonstrate how the interface appears for users with Red-Green color blindness, which is one of the most common forms of color vision deficiency.