Portfolio Section

GAME DESIGN

Game systems, level design, 3D assets, and gameplay-first interaction explored through studio projects and independent experiments.

FLICKER [VR]

An asymmetrical VR vs PC horror experience focused on tension, suspense, and survival gameplay loops.

Flicker level design

GAMEPLAY PROTOTYPE

Gameplay captures and level scenes demonstrating environment flow, player perspective, and encounter pacing.

Flicker gameplay prototype

LOW POLY CITY PROCEDURAL GENERATOR

A one-click procedural layout system combining building variants, roads, and foliage patterns to generate unique city compositions each run.

Low poly city generator

KITCHEN SCENE

A detailed corner-environment build with custom modeled, textured, and arranged assets.

Kitchen scene asset

MODULAR ASSET KIT

A TRON-inspired modular kit designed for flexible maze-level construction with multiple wall, floor, and door variants.

Modular asset kit

HIGH POLY STEAMPUNK MODEL

Vehicle concept combining retro-futuristic and mechanical detailing. Poly count: 159,748.

Steampunk model

2D GAME SPRITESHEET

Character, enemy, and environmental sprite system designed for a side-scrolling platformer prototype.

2D game spritesheet

CHARACTER DESIGN CONCEPT

Stylized ninja-inspired concept with full-color perspective and orthographic references for production readiness.

Character concept sheet