Game Design
I completed my Video Game Design program from Conestoga College (Canada) in 2020 where I explored different aspects of game development including game design, level design, visual development, UI design, storytelling, and asset creation. The experience played a major role in shaping my creative approach and how I think about interaction, design systems, and user engagement today.
PROJECTS
Flicker [VR]
Flicker [VR] is a 1v1 asymmetrical VR vs PC horror game experience designed around tension, survival, and competitive gameplay.
Armed with only a lighter and throwable objects, the Mortal (VR player) must explore the environment and find a way to escape the room. Meanwhile, the Ghoul (PC player) stalks, hunts, and terrorizes the Mortal in this suspense-driven couch-competitive experience.
Click on the link to check it out.
The images shown are screen captures of the level design created within the Scene View of the Unity project, along with gameplay footage captured from the VR player’s perspective.
My role in this project was as a Game Designer, contributing to the development of the game as part of the Capstone Project for the Game Design program at Conestoga College, Kitchener.
Low Poly City Procedural Generator
With a single click, the system generates a unique city layout each time, demonstrating how different urban structures can dynamically evolve through procedural generation.
The generator creates patterned city layouts within a structured grid system, combining five different building types, roadway variations, and multiple tree arrangements to produce diverse and visually engaging city environments.
Low Poly City GeneratorClick on the link to check it out.
INDIVIDUAL ART ASSETS
Kitchen Scene
This 3D scene showcases a detailed kitchen stove corner environment.
All individual assets within the scene were modelled, textured, arranged, and animated by me to create a realistic and visually cohesive setup.
Kitchen Scene
Click on the link to check it out.
Modular Asset Kit
This modular asset kit was designed and modelled by me for a 3D maze environment project.
The visual concept was inspired by the futuristic digital aesthetic of the movie TRON: Legacy.
The asset kit includes a variety of modular components such as wall variations, floor panels, windows, and doors, each designed with different color accents to create a dynamic and customizable environment.
High Poly Steampunk Design Model
This high-poly steampunk vehicle concept was modelled and developed by me as a 3D design project.
The vehicle design draws inspiration from steampunk aesthetics, combining industrial mechanical detailing with retro-futuristic elements to create a visually rich and immersive concept.
Poly Count: 159748
2D Game Spritesheet
This spritesheet was created for a 2D side-scrolling platformer game developed as part of one of my game design projects.
The sheet includes character sprites for various animations such as idle, running, shooting, and death sequences, designed to support smooth in-game character movement and interactions.
In addition to the player character assets, the spritesheet also contains environmental level elements, enemy sprites, and goal assets used throughout the game.
Character Design
This is a character concept designed by me, inspired by a modern interpretation of a ninja aesthetic.
The artwork features a fully colored three-quarter perspective view of the character, along with three orthographic greyscale poses for detailed visual reference.
The orthographic views include the front view, back view, and side view, providing a complete understanding of the character’s design, proportions, and costume details.