FLICKER [VR]
An asymmetrical VR vs PC horror experience focused on tension, suspense, and survival gameplay loops.

Game systems, level design, 3D assets, and gameplay-first interaction explored through studio projects and independent experiments.
An asymmetrical VR vs PC horror experience focused on tension, suspense, and survival gameplay loops.

Gameplay captures and level scenes demonstrating environment flow, player perspective, and encounter pacing.

A one-click procedural layout system combining building variants, roads, and foliage patterns to generate unique city compositions each run.

A detailed corner-environment build with custom modeled, textured, and arranged assets.

A TRON-inspired modular kit designed for flexible maze-level construction with multiple wall, floor, and door variants.

Vehicle concept combining retro-futuristic and mechanical detailing. Poly count: 159,748.

Character, enemy, and environmental sprite system designed for a side-scrolling platformer prototype.
Stylized ninja-inspired concept with full-color perspective and orthographic references for production readiness.
